Hey Settlers! It's been a busy and productive period since our last update, and we've been hard at work bringing our Game Roadmap to life. We've hit several exciting milestones and can't wait to share the progress with you. In this roundup, we're diving into our latest game updates, recapping the Zeeverse x The Beacon event, giving you a sneak peek at what's next, and shining a spotlight on our community, especially the new interactive Settler’s Hub on Discord. Let's jump into the details!

If you want to jump right into something particular, toggle the Table of Contents below.



Q3 Milestones

Below, you'll find a closer look at our latest Q3 milestones. We've packed a lot into this quarter, from full gameplay systems to much-needed visual upgrades, and we're very proud of the progress so far.

The Beacon’s Game Roadmap.

The Beacon’s Game Roadmap.

Town Square Scene

Step into Dawnport Town Square! This lively hub, filled with new NPCs and varied locations, is a slice of the Settlement's everyday life.

It's a place for gathering, a canvas for player stories, and a window into the diverse experiences that await in our world.

We’re super happy with how it turned out and it is a constant reminder of how lucky we are to have such talented artists on the team.

Watch Bea’s complete tour guide below!

Dawnport Town Square Tour Guide, hosted by Bea!

Dawnport Town Square Tour Guide, hosted by Bea!

New Combat System

This new system is a game-changer, addressing much more than just combat mechanics.

It's a holistic approach that includes handling collisions, managing projectiles, creating immersive visual effects, and applying intricate status effects, all while managing damage and knockback, among many other things.

Designed for flexibility, it’s a huge step up for gameplay mechanics and can be adapted for future games and even UGG (User Generated Gameplay).

What’s a demo without naked people and straw men?

What’s a demo without naked people and straw men?

Devlog - Getting Combat Right