Author: Davy
Welcome to our third update in our new Monthly Update series, a series of posts that recap our game development progress in the preceding month.
And wow, September really flew by!
At last, the tavern art is complete! This was an incredibly intricate piece and our head artist Ross lost many nights of sleep in the process of making it.
Complete tavern design. This version has all the components as their own polished game object.
The curse of having an intricate set piece is that each component needs to be painstakingly converted to an in-game object, fit with collision points and pixel-perfect edges and idle animations. After a grueling couple of weeks, the tavern set has finally been completed. Voila!
We strongly believe that details and polish matter, especially when trying to build a game that can stand on its own in both web3 and the traditional gaming market.
For the purposes of our Settlement Launch in November, this tavern will likely be the last big intricate set piece that we do. This tavern will be the source of a lot of in-game activities, hence the heightened importance in getting this right.
After completion of the tavern, we turned our attention to pumping out more cosmetics, house decor, and dungeon content.
New character cosmetics
Animated house items are coming!
[Left] Early draft of a new monster you may encounter in dungeons
[Work-in-progress] Every game needs a title screen. Here is a sketch of our’s.
As part of ramping up our content production, we have been partnering with outside artists and studios to provide us some additional lift. Finding the right partners has been challenging, and even more so managing them to produce consistently high-quality works. As such, we rejected or sent back for revision a multitude of art pieces that did not meet our quality standards.
Even so, at the close of September, we have built up some fruitful relationships with outside studios that we believe can greatly augment our art capacity in the weeks and months to come!